![]() ![]() To what extent do we need this super heavy Meva/-DT/Pet -DT/Pet Regen build? Is it so much that it's best I stop playing the game after bubbles and not risk getting caught in enfeebling/curing/aspiring even with capped precast? I havent seen these 145-150 NMs so I'm not sure if their TP moves/spells are too quick/spammy to react or if they're that bad that every Meva and Vit counts.Īny suggestions how I can make my set better? I'm a returning player and have been doing some research on this new GEO meta that seems even more idle based than before. So only need 7% FC in merlinic augments between the two pieces to cap recast. Has 27% haste no issue swapping for merlinic body just don't have to deal with one augment piece to hit max recast with that body.Ħ5% FC including only Dunna & back piece FC augments. Not sure how fast you need your recast, I suggest a stun rotation if your merlinic FC pieces have too little magic accuracy or 9s recast is too slow. ![]() 448/1024 (indi haste 29.9% dunna 5.5% or idris 11% + haste/II or a march) enough to get 44%ġ/2 FC goes towards recast. Gear haste cap is 256/1024 or 26% visible to be safe.Ĭap magic haste. I know a huge improvement will be an ambuscade cape.data tl dr paragraph Merlinic slots are just my typical nuking pieces - no extra FC, just M.acc. I tend to be uneasy about sacrificing M.acc for more haste/FC in my stun midcast, but that is why I am asking. I had no issues landing stun, but on the first cycle I did miss the last stun due to recast - luckily it died seconds later.Ĭurrently my stun set is pieced together from my other sets, but I am curious where I can improve. Both rounds of Aeonic clears I've done, I have gone /BLM for stun on Zerde. ![]()
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